![]() ![]() (Image credit: Riot Games) The big differences: display and batteryĪs you’d imagine, one of the bigger differences in playing is in the screen size – but playing on the iPhone 6S’ chunky-bezeled display isn’t as cramped as you’d think. From there, players are able to tune other settings to suit their preferences in order to achieve the optimal trade-off between performance and quality,” Campbell said. “We've done significant testing on what the hardware can support to tailor the defaults for the best experience. ![]() “We default certain graphics settings like VFX, FPS, and screen resolution on older devices with a few settings that cannot be changed depending on the device grade.” ![]() “We do optimize the game where possible – for instance, we optimize layers in champion materials on low-spec devices to ensure frame rate stability, as we know that in a game like Wild Rift, performance is the most important factor when you’re in the middle of a hectic teamfight!” Campbell said. It’s a balance between wowing players on top-end hardware like the iPhone 12 Pro while keeping the game playable on an iPhone 6S, with consistent framerates near 30fps on the latter, Campbell said. This is a testament both to Apple’s enduring hardware and the game itself: Riot has spent over a decade optimizing League of Legends to work on very low-specced machines (and developed an art style in which every object and champion is distinctive), so it’s not surprising to see the same with Wild Rift. At the most, you’ll notice those pixelated edges when examining 3D character models in champion select screens. Much like our prior test comparing Marvel Realm of Champions graphics on old and new iPhones, Wild Rift’s champion models do have the slightest pixel-grained edges while playing on an iPhone 6S.īut given how small everything is on Wild Rift’s gameplay screen – lots of enemy minions, champions, towers, and in the heat of battle, a ton of brightly-colored ability effects – there’s no effective graphical downgrade while playing on an iPhone 6S in a match. Graphically, the iPhone 12 Pro does animate smoother character models and world textures. “We have players successfully playing on old 2G networks, for example.” “It's hard to put a single number against connection speeds as everyone's situation differs (you could live alone on Wi-Fi, or with 5 other people), but we’ve optimized Wild Rift to a point at which very low bandwidth connections can still play the game reliably,” Jung said. Wild Rift’s developers knew that adapting the game to mobile meant dealing with fluctuating signal, which will likely be a continual battle, so they’re constantly monitoring and “looking for ways to deliver a reliable and stable service while holding ISPs and mobile providers accountable as well,” Dawer Jung, Live Operations at Wild Rift, told TechRadar over email. ![]()
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